


The basic principle of Resurrection is to pilot your chosen spacecraft – of which there are three to select – in a vertically scrolling five-stage assault against an armada of anime-inspired nasties. Thanks to the tremendous folks over at Rising Star Games, who also helped to bring us Cave’s stellar side scroller Deathsmiles earlier in the year, we kids in the Eurozone can now enjoy some hyper killer bee fun times, in blazing HD.
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Up until now, it was only available to Japanese gamers, with Xbox 360 ports of the original game and the “Black Label” revision appearing in the East, as well as scaled down (but excellent) ports for iOS and Android devices. The most recent offering in Cave’s popular franchise is Do-Don-Pachi Dai-Fukkatsu – which translates as Do-Don-Pachi Ressurrection – and exploded into Japanese arcades in 2008. It went on to spawn four sequels, which seemed to up the ante in terms of bullet hellaciousness and mental game mechanics with each new instalment.
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One of the first proper “manic” shooters, DonPachi was Cave’s debut and built upon the themes and ideas present in Batsugun, the final shooter crafted by Toaplan, the company that fragmented leading to the formation of Cave, 8ing/Raizing, Gazelle and Takumi – companies that have all had a crack at their own vertical shooters since the demise of their former employers. The first DonPachi – “leader bee” (hence the bee motif that runs throughout the series) was released way back in 1995 and converted with aplomb to the Sega Saturn. But perseverance is key – once you learn the mechanics of the game, and that your ship is perhaps not quite as vulnerable as you first thought – you can start enjoying the mesmerising treats something like Dodonpachi Resurrection has to offer. When you first cast your eyes on the thousands of swirling projectiles that fill the playing field, you would be forgiven for just downing tools and giving up there and then.

You see, Cave define their games by the intricacy and volume of enemy ordnance on screen and the way you pilot your craft through the maelstrom. Even as someone who grew up playing some tough-ass shooters on the Commodore Amiga – and let me tell you, Project X was not and still isn’t a walk in the park – losing my bullet hell virginity was a scary and intimidating, yet undeniably beautiful experience. As one of the great survivors, Cave have managed to maintain their popularity and critical success, despite the decline of the coin-op in the West and the niche nature of their games.
